Nothing to Fear – Session 7

Joshua as one of the Nine Worthies. Painted Li...

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Kidnapped! or Darn those Meddling Kids!

Players present:

  • Trista
  • Andrew
  • Nick
  • Sean
  • Calvin
  • *No Robert

Calamar’s Sister is kidnapped. The group is assembled and follow leads to neighboring town [Aquafor?] where new cult is popping up. Discover building and learn the cult is the Blades of Destruction.

Kain and Ashiera hook up in the the Cult’s mansion. While Calamar discovers that Joshua (Dragonwing guild higher up) and Silvera (Blades of Destruction) are discovered to be conversing. They plot to destroy the “Meddling Kids”. Using Talon, messages are relayed and Ordin is notified. Leads to Sister are she’s held in Hedon’s Mansion three days away. Instructed to stay in place and await further instructions.

 

 

Nothing to Fear – Session 6

Players Present:

  • Bryce
  • Elizabeth
  • Andrew
  • Nick
  • Sean
  • Calvin

Recap by GM – the Two NPCs were introduced, though beyond assistance there exact roles weren’t mentioned. They were surprised when Calamar pulled out a map with the known patrol layouts, though it was assumed further security or other patrols may be possible. With aid of witchcraft, the group headed out, with Cain scouting ahead looking for patrols, and helping the main group bypass them. There were a few close calls, but Cain teleported away before any alarm could be raised. The main group also had a couple close calls. Eventually everyone made it to the temple. Rain had a vision of the future in which the Temple Stables exploding and were on fire, whether this will come to pass she isn’t even certain. Cain scouted inside, located a deserted room, and then got the rest of the group to the room. Cain scouted the floor, while Calamar located the meeting room, and discovered their plans  could be overheard. It was decided that Calamar would eavesdrop and gain the information. Calamar gained the information, the main group had a scare when Tarryn walked into the room they were hiding in. A few people noted that the Members were leaving by the front, instead of the back. Urgency to leave became clear that something was amiss – Cain teleported the group to HQ, but not before they felt the explosion at the back of the temple. It can only be surmised the Organization didn’t want to have the extra hired hands revealing this meeting.

Back at HQ, the plans were revealed, and the group is given a month to do as they wish – do other missions, or relax. The guild believes they will have further things to act upon in a month.

Each person given 4,000gp as compensation for the mission.

End recap.

Nothing to Fear – Session 5

El día en el que se murió Warrick Brown

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“Hunter and Hunted… Which are we again?”

Absent – George

Session started at 7:30pm – GM recapped the end of the last game, and that four months had passed:

  • Calamar had spent time training and working with his sister, Yasmin, in the mystic arts.
  • Warrick had been demoted, sent on menial missions, and given flak.
  • The rest of the Original band had resigned.

The entire group received a summons in two days time. After the allotted time, the entire company assembled in the guild main meeting hall. In attendance were: Calamar, Warrick, Boran [A persuasive Half-Orc], Cain [A Canine Huskey], Rigel [Blue Half-Dragon/Human], Rahne “Rain” [Healer]. The mission was simple – The “Blades of Destruction” were holding a meeting soon, they wanted us to recon and discover the meeting location.

Calamar sent an encoded message to “Draconis” [A mole in the Blades of Destruction]. Then the group went to the town, half a days’ travel away. They recon’d the area – Boran learned everything from looking at the area [Survival total of 27!]; Cain tried to scent out anything, but was unable to ascertain anything; Rain divined that Hedon had just entered the mansion grounds about the time we had breakfast; Calamar went and tried to gather any information he could via his persuasiveness. He learned that Hedon was leaving to the EAST, approximately four days travel (GGV – Greengroves Village). We decided to head the half-way point and stage there. It wasn’t long before the Blades came through, four guards and Hedon. We planted a tracking ring on a guard, and a tracking coin in the wagon. Calamar and Warrick hid outside to avoid discovery by Hedon, the rest hung out in the Inn. Boran made friends with the guards. Warrick went and stole the Scythe of Hedon. Boran noted that Hedon was looking out at the wagon where Warrick was running. Calamar contacted Boran with a mental contact, whom contacted Cain. Cain teleported out and apported the Scythe back to the Wagon. While Calamar warned Warrick that Hedon was coming out. Barely diving to the ground to avoid notice in time.

We tailed the guards on the way to GGV. During the night, we were attacked by the mutated wolves. We relocated and continued to tail the group. Boran was able to discover the guards were heading five days to the Southeast, probably near one of the abandoned druid temples. Calamar sent a message to the Guild of the information they had (Talnor the Falcon was near and delivered it) They tailed the group for a day, when Calamar got a message pigeon from Draconis, with the sentries and the exact location they decided to head back to GGV Inn and wait further instructions. (Mission accomplished). The return message was we’d be point on the infiltration with four reinforcements – Teryn, the druid; Valid, and stealth specialist; two other unnamed as of yet. We ended as Teryn and Valis entered the Inn.