Steampunk, a murder mystery

GM: Megan Thun

Players:

  • Andrew
  • Rebekah
  • Rachael
  • Ashley
  • Jeff

Summary: Murder Mystery adventure. Set in the steampunk era. The group was brought to a manor to solve the murder in order to inherit items from the will. In a convoluted plot, we discovered the murderer was the noble lady’s alternate self from an alternative dimension. We bravely dealt with otherworldly intrusions and tentacles from the weird space.

[Guest] All Flesh Must Be Eaten – Western 1880’s (Part 1 of 2)

System: All Flesh Must Be Eaten – Period Setting 1880’s U.S.A (Ballad Singing Cowboys!)

Zombie Master: Matt Y.

Players:

  • Andrew playing Lonestar “T-rex” Crowe
  • Calvin playing Archie
  • Rebekah playing Brigitte
  • Rachael playing Ella
  • Caleb playing “Billie the Kid”

Summary:

Introduced to the game system and created our survivors. We created the famous “Ferocious Five… and Newt”. This is a time of horseback riding, frontiers, Indian Attacks, and rugged country with rugged men. As such, the terms used and songs sung are set to reflect the period – minus the racial slurs…

The gang all has a WONDER HORSE except for Calvin’s PC, who has a sidekick Chinaman called “Newt” who is fluent in English. He is a tracker and able bodied fellow. Our group is Federal Marshals that are called in by the government when the locals can’t handle issues. Such as Indian uprisings. We were called from our ranches all across the states – Nevada, Oklahoma, Arizona, Texas, Kentucky. Our objective, investigate the Town of Mercer, AZ, and find out if there is anything about these kidnappings and attacks by mystical Indians.

Arriving in what Tuscon Arizona, we traveled by horse 30 miles to Mercer and found it to be a quaint town. Population approx 100. Nothing like a good ole’ frontier town, with the dusty dirt streets, the wandering tumble weed, and all the buildings being boarded up… Wait, what? Looked like a Ghost Town. Not a soul to be seen or heard. The telegraph post was abandoned. Next the sheriff’s office. Boarded up, but we found Deputy Hayes sleeping at the desk. He filled us in that most of the folk up and left, but he was here cause of seven who refused to leave. The banker, two hostel owners, the general store owner, the saloon owner and his daughter. And then the mysterious Bonnie who was a local tracker and trapper, but she lived out in her own house in the wild.

From Deputy Hayes we learned that a fella going by the name “The Phantom” was giving an ultimatum to the folk here to leave or be slaughtered by the Indians at midnight. The messengers would be in town at high noon to see if the folk would comply or die. Seeing as this was an opportune time, we added some tables to the hostel balcony and had Deputy Hayes meet these men. Hayes met the three strangers and told them they weren’t leaving. When the leader slapped him, Lonestar shot the hat off his head as a warning. Billie and Archie did the same to the other two henchmen. Then we gave them an ultimatum, drop yer weapons, and surrender. We placed them under arrest with multiple charges, then Archie and Billie shook em down for answers. We learned the henchmen didn’t know nothing about their employer, but knew the Indians were dead but animated somehow, and that they used Aztec style weapons.

We finished sizing up the town, chose the brick ihostel for our base. Lonestar remained at the Jail to watch the jail birds. We convinced the Hostel owners to leave town with Deputy Hayes. Brigitte scouted out the local area and got ambushed by Dead looking but yet still walking Indians! Silver, the wonder horse alerted Lonestar to gunfire. He called out and then leapt into the saddle and went to investigate. Wade the wonder horse alerted Billie, and the nameless wonder horse alerted Ella. Newt took over guard duty.

Brigitte had her hands full trying to take down the dead that weren’t dead. The rest arrived and assisted in taking them down…

End of the Session

Surprise Game d20 (3.5 edition rules)

GM: Andrew M.

Players:

  • Ashley M.
  • Megan T.
  • Jeff T.
  • Rebekah M.

Summary: Megan’s PC was a animal rights activist and learned that one of her Otter friends had been “kidnapped”. Eliciting help from her city friends, they track down a Boat that is heading to town. They eventually discover the animals in cages are being corrupted into Fiendish versions by an evil wizard.

POWER LEVEL: 0

Level increase to 1st.

D&D Next Playtest

GM: Andrew

PLAYERS:

  • Calvin
  • Rebekah/Rachael
  • Sean/Chrissy
  • Mike
  • Conor
  • Kole

 

Ran the level 4 pregens through a pregen module. Purple Worms are nasty, Chickens are crazy. 😉

 

Comments: Swallow Rules are not written out yet (How do you escape? When does a purple worm regurgitate?)

 

 

Another Doctor Blake and Gus Adventure…

GM: Andrew

PLAYERS:

  • Sean playing Gus
  • Calvin playing Doctor Blake
  • Chrissy (Kinda playing Theresa)
  • Rachael (Kinda playing Mysti)

SUMMARY:

Came across a derelict spacecraft. It had a space spider and the group discovers that the crew had been overwhelmed by a swarm of space spiders. Only two crew were able to survive, a KOBOLD and a TROLL. Kobold was the pilot, and the Troll is a Engineer/Mechanic. The crew were recruited by Doctor Blake and Gus to join their crew.

Guest Game – Andrew – Module Dead Man’s Party

GM Matt K was unable to join due to illness, another month before we can RESUME the Iron Kingdoms game…

Mawdryn Undead

Mawdryn Undead (Photo credit: Wikipedia)

GM: Andrew

PLAYERS:

  • Calvin playing Warrick
  • Sean playing Boran
  • Rachael playing Mysti

SUMMARY:

Guest game. Our adventure begins in a BAR, whereupon an mid-aged Nobleman requests the group to investigate the Sanitarium. He relays that the locals claim to have seen the living dead heading up that direction, and they haven’t heard from the place in a weeks’ time. He offers a reward for their help. They accept and depart for the place on the hill.

Along the way they discover a group of ZOMBIES heading towards the same place as them. Nearby, they discover a Ranger  named ZANDER is shooting ZOMBIES. He offers to assist them to reach the place, and to disguise themselves. He detests the undead infesting his forest of late, but refuses to go into the building.

Arriving at the Sanitarium, they see a Ghoul speaking to the mindless undead and invite them in. Warrick takes the Door Ghoul down in one round, and they proceed in to follow the undead into the ball room, where they begin dancing in grotesque displays of mockery of the previous life. They proceed to dungeon style go room-to-room and destroy the undead in each room. Eventually they learn from a group of Noble Ghouls that the Necromancer has a dark rift that brings the undead to the place and he plans on taking over the world.

They find the rift and after a few various attempts destroy the rift and the guardian.

D&D Next Playtest

GM: Andrew

PLAYERS:

  • Calvin
  • Rachael
  • Daniella (Guest)
  • Sean

ABSENT: Matt & Bekah

Summary:

Caves of Chaos Adventure – Reran with the level 1 pregens; dealt with the Goblins. Killed the Goblin king in talks, Claimed the ‘Kingdom’ and then went after the hobgoblins. Found the lazy hobgoblin and then roused the entire Guards against them by announcing themselves. Talks with the Warlord didn’t go so well… Ended with them slinking off into the darkness.