Fairy Tales Gone Wrong – Session 4

Glass Slipper?

 

Players Present:

  • Andrew
  • Bekah
  • Calvin
  • Conor
  • Trista
  • Robert
  • Matt Keffer
  • Kat* Guest

Synopsis:

We wake up in a Wagon. We meet Kali who is upset about a missing National Relic – The GLASS SLIPPER. She fears if the commons don’t find it, then the royals will begin searching.

A “MAN IN BLACK” begins killing commoners. We confront and seem to defeat the evil being. A note is discovered, much backstory is discovered… (Trista’s Character) joins up, but no one asks her name. We recover the Glass Slipper from the “Man in Black” and take it to the Prince. The prince is a bumbling buffoon. And erupted into song. We also discover that we seem trapped in a musical. The mere hint of a song and everyone nearby begins singing, lead characters sing counter parts. It’s very unnatural to the non-fairy tale folks in the party, while the fairy tale party members seem to think it’s normal. We manage to convince Prince buffoon to throw a ball to find his “true love”. Meanwhile we canvas the city, Prof. Stark has his familiar searching one half of the suspected area, while the group goes door to door. We find one person trapped here from our dimension and promise to take him back with us. We find two damsels who are perfect for the prince. One unfortunately has taken to the bottle (read: alcoholic), the other thinks herself unworthy. We end up fighting an evil step mother and her PET PANTHER. The true love runs off with the Prince’s older brother, and the unworthy hitches up with his Royal Buffoon. We make like a tree and leave having gathered the information to get home. We do Men In Black Toilet flushing to return to our home. Taking along Trista’s Character (Still no one has gathered her name) and the poor man trapped here.

Trista reaped a wealth of palace goods while the ball was taking place.

 

Game ended at 7:30pm – Andrew filled it with a Innocent or Guilty game.

Fairy Tales Gone Wrong – Session 3

Cover of "The Set-Up"

Cover of The Set-Up

Recap By GM

Meal – St. Patrick’s Day Food

Players Present:

  • Robert
  • Andrew
  • Conor
  • Mike
  • Matt
  • Calvin

Sketch Notes by Andrew

[These will be filled in more detail later, but for now they give a general idea of the game – I’ve debated whether to use a Third Person GM style, or a more personalized Journal from the Character perspective. In this case, I opted to use a little of both. Enjoy.]

[As recounted by Professor Stark] During class at the university, I received an urgent summons from Mr. Claude requesting my presence immediately. I left my cat, Synidoth, to teach the students in the middle of my class, while I gathered Ms. Summers and ‘teleported’ to the Town Hall. I was distressed to note that Ms. Roxanne is no longer manning the front desk, instead it’s a man who seems very flustered, even the main computer is down and not able to confirm my identity. I pointed out he’ll need to repair the computer as it’s obviously fried. Everyone arrives, Dr. Blake, Ms. Grede, and Kiiro; absent is Gus. We can’t help but notice that the Magic in the city is less than it should be, anything and everything powered by magic is operating at a decreased output, almost sluggish. Even the illustrious Mister Claude looks ghastly, aged and a shell of his former youthful self. Everything relying on magic seems to be failing in the city proper. Mr. Claude admits that the city uses a magical fuel that was discovered by himself and kept secret, that powers the magnificent city. It’s a Liquid Adamantine with raw magic. I check my resources and believe only a living spirit made of such a substance, and blessed by a divine entity could cause such a phenomena, though I’m eager to see this source and verify my working theory.  Though Mr. Claude believes someone is stealing ‘gallons’ of the material, which is why the city is being affected in such a manner.

[Notes: Sent to investigate the Source of Power for the City – apparently liquid adamatine is an energy source pretty much unknown anywhere else. Ambushed by a photographer, his flash camera sent Kiiro away, then Ms. Summers, and the prick stabbed me after resisting my Color Spray – which  also sent me away.]

The group splits off to do research, Dr. Blake and Ms. Grede go and gather information from their sources, while Prof Stark, Ms. Summers and Kiiro go into the sewers to check the power source. Kiiro finds a camera module for film with a green slime substance. It’s magical and Prof Stark keeps it in a pocket dimension for further analysis later. Removing a Necromantic Ward, but unable to remove the Divination Ward, we enter the next section, only to be surprised by a Camera Wielding Looney. “Cheese” *Flash* Kiiro Disappears! Ms. Summers summons a rope to surround the man, but it falls harmlessly at his feet, “I Said Say Cheese!” *Flash* Ms. Summers is gone! I Spread my fingers “Cheese!” [Color Spray], no effect. He tosses the camera aside and stabs me with a crude knife coated in the slime.  I seem to go *poof*

[Dr. Blake and Ms. Grede are ambushed, and taken prisoner too]

[Strange Surroundings, find ourselves in a bed room – halfling Popeye found with Prof, Kiiro and Ms. Summers; Half-Elf Charna Rose found with Dr. Blake and Ms. Grede]

[Kiiro gets a note from the receptionist of the Inn, it’s a poem that is about a play and signed the “tooth fairy”. Photographer is the one who bought the rooms with cash.]

[Popeye finds a newspaper about an opera – coincidence?]

[Travel to the Opera and are ambushed by ruffians – Ms. Rose is quite the tomboy and grapples the first ruffian. I relieve my hooligan of his weapon, and then after he persists, I accidentally break his neck with a well-placed blow from my Cane. Kiiro finishes off his assailant. After searching the bodies, we locate some magic items that could be useful, as well as a note about targetting a “Maria”, connection to the Opera character?]

Magic Items Discovered:

  • Monocle that grants +5 to Knowledge Checks if one takes time to ponder the issue at hand
  • Elegant Elongated Magic Dagger, +1 Enhancement; must have the ability to use a Short Sword
  • Gloves of Accuracy – Grants a +2 to Hit with Physical Attacks
  • Sash of Stealthiness – Grants a +5 to Stealth Checks

\Find an “Angel Circle” a road intersects between two ponds, of which three swans are found in each pond. Ms. Summers shares an interesting vision of a Armored man being expelled by psychic force and a stronger shield going up, the swans are more than mere swans, but communication is one-sided. Angel Circle is a Protective area that prevents harm to psychic entities that reside therein.

[Arrive at the Opera house – Player missed a portion – the playwright  is in a tizzy over his missing star Maria, at the mention of “The Show must go on” he sees potential in Ms. Summers and convinces her that participation in the opera will be fully compensated for her talent and time.]

[Act 1 – The Set Up of Draco professing his love for Maria]

[Act 2 – Ms. Summer debuts as Maria]

END Andrew’s Sketch Notes.

 

 

Mike’s Submission:

 

Everybody is called to the Mayor’s mansion.
Mr stark asks the mayor about what’s happening… telling his receptionist how to fix the computer.
He gets to Mr Claude ahead of the others, but the others do get there.
We all sit down and notice the mayor is more aged than he used to be, and the magical items (automated) are not working (desks which would magically appear are already out and magicless)
The magic of the city is being siphoned. The source is a well underneath the sewers. It seems to be perpetual magic for recreational use. Our duty is to find anybody siphoning the magic and bring them to the mayor, or find out what is siphoning the magic and bring it or information about it to the mayor.
He shows us a map of how to get to the well.
We go, some of us gathering information, others going through the sewers to find the well.
Those who went down see foreign liquid and collect some
Those who are at the tavern talk to one of the bartenders… who tells us something about divination. He tries to call someone when we leave, and when we ask him about it, he calls people to remove us.
Down in the sewers, they spellcraft that the walls around them are also magical (but harmfulous)
they also determine they’ve got company, who has a camera.
When the camera flashes, Kiiro disappears.
Mr Stark makes him drop his camera, and the guy stabs Mr Stark, but Mr Stark is not damaged, he just falls over.
Two people come up behind Dr Blake and Griselda. They end up chloroformed and wake up in stasis.
A male halfling (popeye) is on a bed in a crappy hotel room with Mr Stark, Hiiro, and Olivia.
A female wood elf (charna) is on a bad in a crappy hotel room with Dr Blake and Griselda.
Everybody talks to their new friend, and Prof Stark pounds on the wall to Dr Blake who is loud.
An elderly woman down the hall tells us to keep it down.
Charna would prefer if Dr Blake did not inspect her eye behind her eyepatch.
Popeye is gruff and a tad more harsh of a voice.
Hiiro goes to the front desk, and “fuzzy one” receives a letter.
We are in the town of Ivalice?
He explains to us the letter’s contents – The tooth fairy has kidnapped again… we have to solve her riddles… again…
Popeye searches the room for clues… and finds a local newspaper. He takes it.
Gri takes a business card from the hotel.
Mr Stark asks for a dentistry… and gets directions
Popeye grumbles something about gay dentists…
Mr Stark mentally contacts his familiar.
Popeye hands Mr Stark the paper, which talks about an opera (and so did “fuzzy one’s” letter) so that’s where we should go next.
As he reads, Gri is rather close reading too.
Dr Blake hands us each a pill. Some of us question him, but when Prof Stark downs one, we follow more gladly.
The pills automatically heal us for CLW when we’re hit, for 24 hours.
Popeye tries to scout the trail ahead of the party, asking for a ride from Hiiro.
Most of us hear a screaming, those of us who remember her know it’s Roslyn’s scream magically in our ear.
A man leaps from a treebranch, shooting a crossbow at Popeye but missing.
INITIATIVE!!!
Three combat people jumped from trees, we all fight as best we can.
One of the badguys is disarmed by Mr Stark, had a pill thrown in his throat by Dr Blake, then punched by Mr Stark again.
One is grappled by Hiro, missiled by Gri, and stabbed to death by popeye.
Chanta grapples one into unconsciousness Charna.
Good team effort.

We inspect the bodies, finding a dagger that works as a shortsword.
We also find a sash with something trasmutation… stealthy
and a pair of gloves which give +2 to hit
then a monacle which +5 to multi-round trained knowledge checks.
Also, a blank book and a note, as well as 30 gold.

The man who was unconsciousness is woken up and admits he was paid by a black haired prick…
He keeps hitting on Charna who kicks him multiple times.

The guy also had a note on him:  “Target – Maria”
In all the violence interrogating the helpless attacker, 26 teeth are knocked out. Popeye keeps them for the tooth fairy.
Dr Blake writes a note for the tooth fairy and monograms it.

The book writes itself about us as we go along. It’s psychic.

As we’re walking, Olavia hears oinking in her mind, finds figurines of three little pigs in her head, then pulls some out that she thinks she didn’t have before. Hiiro grabs the yellow one and hears the same oinking. The blue one wants to stick with Olavia. The third one, the red one, bonds with Mr Stark. It speaks to him saying “Fire.”
they sprout chains and are necklace.

The road we go on has better than dwarf craftsmanship… leading to the operahouse.
Gri picks up a feather.
Dr Blake casts detect magic and finds none.
Mr Stark is aided (knowledge check) to find out that it’s a sanctified angels pond.
Gri puts the feather in the pond with swans… it goes toward the center with no rippling.
Olavia gets a vision about an armor clad man pushed out of the pond. The swans seem sad.
It gets angrier… Olivia talks to it, and it gives basic responses like it’s not mad the man was pushed out… it’s not mad the man is not here.

We go to the opera house door. There’s a man at a pedestal saying “no no no… the swan is missing… the opera is ruined”
Mr Stark shows him the note and the man flips out. We offer help. He is very inquisitive over Olavia and told her she will be the new Maria! Olavia is tugged to the dressing room and says FIND MARIA!
Hiiro follows her to the dressing room, Gri calls him a pervert. Hiiro ignores her.
(You did hear me ignore you, right?)
Popeye starts wanting to be involved in the production… He sings and dances to the Impresario.
The Impresario insists we sit up front, but Dr Blake and Gri want to sit in back. Charna and Popeye sit up front.
Everybody dolls up Olavia (but not through illusion, it seems)
Dr Blake and Gri don’t find much information.
Mr Stark goes outside to mentally talk to the swans but doesn’t find much.
Hiiro sneaks up to a dressing room
“Maria” waits backstage and practices her lines.
Act II comes to the pinnacle where “Maria” is performing, singing, dancing… she fumbles a bit but a magic ring keeps her on track.
The Impresario hands Mr Stark and Hiiro note with the same format as the Easter Bunny… They read it.
Once Olavia comes backstage, someone tells her that the actor for Rols sprained his ankle, and Popeye will be getting some stage time! We must proceed to scene III.
Mr Stark tells Dr Blake. Dr blake finds Rols, and Gri follows.
Dr Blake tries to detect evil…
As Olavia is on the stage, two men fall and she interrupts slightly by throwing a cushion to help the to fall.
One of the two men interrupt Maria as she goes to tell the orchestra to start again, and he says “Maria, it is not safe” somewhat in character.

‘Team Ballista Tales’ a substory of ‘Fairy Tales Gone Wrong’ Session 1

Actress Jorja Fox

Image via Wikipedia

From Andrew Maitland:

The Bard is on the Loose — That’s the message from Mayor of Smalltownsville – Claude.

Stargate the City… Magic Levels – Technology lower, but metro. That’s where the Bard has been reportedly seen. We need to go over there and gather as much information on the Bard as we can. We take the Hummer over to the Stargate City. We split up and meet with our contacts – checking out the Police Station, the local strip bar, the underground network, and a back alley dealer, we are able to learn that the children have been acting strange – drawing disturbing pictures and seem a bit dazed. We also learn that Bard has been sighted on the North part of town – in the underground, as well as parts of the forest at night.

We get a note to keep an eye on 8 year old – Sally (Daughter) Johnson – we discover she was killed in the sewers. Fauxkarde goes in disguised as a CSI agent and learns the girl was stabbed 5 times and strangled to death. We keep an eye on the Morgue, and Brid wakes the next morning with a note we should do a better job on Alice then Salley. We hack in the system and narrow our search to an Alice – We located the house, Brid calls and speaks to the father, she hears a crash as the conversation is finishing. We rush in the Ballista Mobile (Hummer) and find the backdoor is broken in. Fauxkarde opens the lock from the front door and rushes upstairs. A wolf attacks Fauxkarde, he spears it with his rapier, Wolfram leaps acrobatically over and attacks it. Meanwhile zombies crash in from the sides keeping Brid and Defferio busy. We find the family and the dog have all been transformed and get a call that Alice is in detention at school.

Disguising the Ballista Mobile, we arrive at the School. Fauxkarde disguises himself as the father and takes custody of Alice. Obtaining as much information as possible from Alice before we break the news that her family has been murdered by the Bard, and we keep her with us as we learn all her friends that have been visited by the Bard are dead or missing.

We discover a tail, and get caught by the Magic Abusers Patrol. Fauxkarde gives a truthful account of what’s going on, and then we get a new inn, after setting up a false inn. Hoping to throw off this mysterious Bard and his agents.

From Mike Mason,  another player perspective:

We found the three head members of team Ballista, involved with weird natured trees…
Wolfram’s head was in the tree, Fauxkarde’s hands were stuck in the tree, Rabbiticus was dangling from it.
Since finding (an item) Wolfram and Fauxkarde recruit three new members to their team.

The main governor, mr claude, had to get a whole new staff in accounting since the last practical game.

Everything’s kind of in a mess but is getting started back up again. Sadly, the bard is on the loose.
Someone in Mr Claude’s old staff was a traitor. (a wolf)
We have a new base, and we’re on a new mission now.
The city is called smalltownville.
Rabiticus comes in looking for Fauxkarde, handing him a letter. He reads it, and it is addressed to the main three of Renegade. They need the team to come look up the case, and there has been a sighting in the city Stargate of the Bard. Fauxkarde stole Wolfram’s dagger, and still has a necklace he stole last time.
Their mission parameters are to obtain information on the spoony bard, but not to apprehend.
We all pile in the hum-v. Brid is the only one who knows how to fire the ballista on the hum-v.
We get there, and something’s off – it seems a bit more bright, and people are more active. More radiant with energy.
We gather information.
We go to blah, the latest hip hop bar in the land.
Our information leads us into the underground or the forest.
We go down the tunnel… Fauxkarde keeps stealing from Wolfram, eventually getting his axe.
Defferiot scouts ahead… Wolfram tracks, and tracks Defferiot. lol.
Defferiot avoids a trap, and hears footsteps ahead of him.
We lose the culprit and head back up the passage. We learn of a person to find named Sally.
We go to a “lady of the evening” establishment, finding out who Sally is – an 8 year old.
We hear police sirens… Brid scouts and finds out how many cars and where, Defferiot hacks the network for clues.
Apparently there’s a body in the underground, and we get to it actually before the police do.
The place where the trap went off has tape and police near it.
We discover that Sally the 8 year old has been stabbed 5 times and strangled.
So we go to a hotel to rent rooms for the night, Defferiot hacking the morgue to try and see about the body, and in the morning Fauxkarde hides Wolfram’s pants (with a baking soda stain on them.)
Brid finds a note in her room, and goes to Fauxkarde’s room and saying something but being interrupted by Wolfram with no pants on scrubbing the pants. She screams and goes to Defferiot, and shows he and Fauxkarde who was in his room. The note states that “I hope you are quicker finding Alice than you were finding Sally.”
We hack and figure out Alices from 5-10 age, and with trouble at school, locating just one. We go to the house and there is trouble, in the form of a dead man on the ground floor. Going upstairs, Fauxkarde discovers a wolf who rushes him, and we all run to him, combat ensuing. While fighting the wolf, undead people come from the doors upstairs. Fauxkarde is hit, Brid heals him, and we down all the foes.
Brid figures out the exact process from her rune casting, they were zombified first, then organs were stitched inside of the zombies. She surmises they were for testing purposes. The wolf was not part of the zombification.

We find Alice’s room, and look for the same kind of drawings that Sally had (because the bar woman showed us her woman’s drawings) and there are some phallic type drawings.
Pictures in the house resemble the people in the house – the father was the dead one downstairs, the two zombies are the mother and brother, and the wolf is the family dog (modified somehow)
We get a call from the school, and Alice is in detention. TO THE SCHOOL!
We get Alice out of school, and in the car she asks about Suzi, Sally, and Demi.
Defferiot looks up the other two girls online, and discovers that Suzi disappeared 3 days ago, and Demi 6 days ago. Demi also draws pictures.
The Bard appears to Alice in her dreams, and told her he would play at ScareFest with her.
Alice ends up crying herself to sleep.
We decide to register at a motel under our names, then go to a different motel and register under different names. We are also being followed by a car.
We turn a corner, redisguising the car and parking, the other car parks too, and a police officer gets out.
The officer comes up to our disguised parked car and disenchants or does a true sight, and knocks on the door anyway. Fauxkarde asks him for ID, and inspects it.
He talks to the police officer, and explains the situation… the officer apparently takes the story well, and uses magic to relay this to others. We drive away unscathed.

-the end-
…for now…