Sunday – Cancelled

Since we’re small in numbers for Sunday (And school work is still looming), I’m calling the game for Sunday (Tomorrow).

See everyone next month.

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Chosen Ones 2nd Generation (Finale!)

GM: Andrew

CAMPAIGN: Chosen Ones (2nd Generation)

PLAYERS:

  • Rachael
  • Calvin
  • Matt
  • Conor
  • Kole

NPCs:

  • BBEG & Dragon
  • Hill Giants
  • Orcs
  • Dwarves & Thorin

SUMMARY:

The group had the regiment of dwarves set a deadfall trap in the pass. Then left to aid Thorin and his men deal with the Hill Giants. They destroyed ten of the brutes before the Dragon and rider made an appearance. Summoning a Vile Demonic Being, HAWKEYE used a DISMISSAL, at the same time feeling desperate, SAL slammed his BACKPACK into EDGE’S Backpack ripping a rift in the immediate area. The two effects caused an immense explosion.

When the party woke up, they discovered a world with three moons, and a sun. A nice beach in a tropical region next to imposing cliffs. A large brown dragon roared overhead, and then disappeared into the cliffs. The group discovered they were on a completely different world. Meeting with the leader, they discovered Dragons work with humans in this world. The Chosen Ones had been here 1,000 years ago to fight the Tabarath Cult.

Edge was enthralled with the dragons and convinced everyone to wait a week to participate in the impression ceremony. The entire group managed to bond with a new dragonet.

 

DOWNTIME as the group decides on their next move…

LEVEL 5 achieved.

(REMINDER Next game is a Guest Game by Matt, he’s thinking of running a B-Movie Style Western set in “All Flesh Must Be Eaten”)

 

Morrowdale – The Adventures Continue (Session 2)

GM: Andrew

CAMPAIGN: Morrowdale Adventures

PLAYERS:

  • Calvin (Joining with Nevar)
  • Rebekah (Melinda)
  • Rachael (Xena)

NPCS:

  • Daigh (Absent Player)
  • Norton
  • Nevar’s Master (The Sage)
  • Mayor Barton

SUMMARY:

Nevar was the Sage’s apprentice, he was a big flirt but very creative. He saw the others leave and decided that he should follow. It was chance meeting on the road he discovered his friends had undergone some serious changes. Much was exchanged, but then a Dart pierced Melinda and dropped her (Unconscious). Nevar quickly retaliated with magic and found a potion upon the assailant with a ‘DELAY POISON’. A wagon with experienced merchants arrived not long after, and parted with a potion of ‘Cure Light Wounds’. The group learned of a terrible storm in the North.

Arriving at the village, they discover the people are hiding behind their walls. A terrible blight has struck the land and undead creatures prowl the night. They found Norton who was agreeable to aid them, but only if they would help him obtain a rare regent to affect the Wheat Blight. (Which is a root cause of the undead)…

Traveling North, the group encounters ZOMBIES on the prowl and with Daigh’s mighty blows, fell SEVEN of the dread creatures. However, in the early morning, the group awakens to discover NORTON is keeping 20 zombies at bay with a field that he’s focusing on. The group dismays that these Blight Zombies seem more resistant to their attacks. But after creativity with the dry grass is grown, they burn and destroy the remaining zombies.

NORTON then gathers the regent and requests the group keep him safe while he enacts the 5 hour ritual. After completion, the field of purple wheat is cleansed.

The group then heads to Morrowdale where NORTON does the same ritual. With the aid of Nevar’s Master, the group discovers that a Necromancer is the likely cause, using a dark crystal. The previous master of the crystal lived in a Mountain Fortress to the North. But surely this mission would be too dangerous for our young group…

END

 

Sunday – Cancelled

 

I had a Dragonriders of Pern concept I wanted to test out, but due to issues, this game was cancelled.

 

See everyone next month.

Chosen Ones 2nd Gen – 4/26/2014

GM: Andrew

Players:

  • Rebekah (Sorta)
  • Rachael (Sorta)
  • Spencer playing Borin a dwarven Paladin of Death
  • Angela playing Gwen, a drow archer
  • Kole playing Edge
  • Conor playing Sal
  • Calvin playing Hawkeye
  • Mike playing Kenshin
  • Matt playing Kier

SUMMARY (By Mike)

So we clear out the remnants of the castle-complex and we do not find any demon prince, nor any threat re-merging.
We go back to the city near the remains and Hawkeye tries to set up a trade route using the crates. We look for Simon, and he’s at a round table with ladies. Kier leads and Simon introduces a dwarfish fellow to the team. Bald, 4ft, a beard split down the middle, black on one side, white on the other. he has a battleaxe in one hand, and his helm in the other. He’s wearing platemail. reddish tint. He introducess himself, and we ourselves to him. His name is Borin, son of Thorin, and he insults Edge’s function in the group. Next up, a woman named Gwen is introduced. She’s a drow. Grey skin, and white eyes. She is getting away from her own people because they were trying to sacrifice her. She’s a smart alec, and inexperienced. Dark purple tunic, grey leggings, dragon scale breastplate but not over her whole body and a good bow on her back. Semi-long white hair. Simon grabs our attention, and explains the Tabarath Cult is up to their old tricks. One of their lieutenants who likes dragons and orcs has been active again near the Thar mountain range. (Forgotten Realms.) There are artifacts that shouldn’t fall into the hands of the cult, and we need to stop them. Borin thinks it might be the same people who wiped out his clan (a drow wizard Vindore leading them.) There’s also a red dragon. We teleport over there and travel a day to get to the camp. The drow greet Borin and ask his business. He says we’re here to help him defend the clan to an attack, and to let the king know to prepare to battle. The king has a flowing white beard. The king cocks an eyebrow at kenshin, and questions the presence of a Drow. We tell them the scouts should be alert especially at night. Some more dwarves (12 with one more as leader who has a greataxe) enter. They show us a map, and Borin figures out the leader dwarf is a different Thorin, champion of clangeddon (a major battle he survived where giants were involved.) Borin wants to go to what he sees is a weak point in order to ambush the party. Hawkeye has his bird scout north by west. The bird sees the army around 2 days away, but can’t get a good number. we teleport Kier and Kenshin there to scout and knock someone out to bring back and interrogate.

We come up to one sentry, and we sneak up, and whack him, then teleport him back. Hawkeye reads his mind, and he figures out the chieftan issued the order to attack from the east quadrant, and he knows there are many orc tribes working toward this. 8 tribes in all, 300-500 each tribe, with shaman, and casters, perhaps 10 casters per tribe. There is a red dragon and Vindore is a drow on the red dragon.) Borin wakes him up playing both good cop and bad cop. He challenges him to a duel. Kenshin questions the morality of this Dwarf… he’ll pick on a defenseless man, but not dive into an army. The dwarf fights and smites the orc. We relay the information Hawkeye extracted to the King. The casters (mysti and Borin) tell us the dragon breathes fire, has a frightful presence, is resistant to nonmagical weapons, and it can cast spells itself. Gwen, Saltharian, and Edge go to the weak point to assist one of the tribes invasion, while the rest of us figure out tactics. The hawk scouts and finds hill giants. They’re converging on us. (end session)

 

Character – Xenaphia – Adventures of Morrowdale

Level 1

Human

 

STAT: Str 10, Dex 20, Con 14, Int 18, Wis 14, Cha 08

+2 Int & Dex

Spent:

  • (18) Witchcraft III
  • (10) Cleric
  • (12) Wizard (Discount 2 CP for Two Magic Level Progressions)
  • (06) +1 Reflex, +1 Fortitude
  • (06) All Simple Weapons + Longbow
  • (06) Fast Learner
  • (02) HD d6
  • (03) Track – Wilderness

HP: 8

AC: 15 (Dex+5)

Attack +0 (Melee), +5 (Ranged)

Skills:

  • Arcana
  • Perception
  • Religion
  • Survival

 

Character – Diagh – Adventures of Morrowdale

Level 1 Eclipse Point Buy

Human (FL & Bonus Feat)

STATS: Str 18, Dex 14, Con 20, Int 08, Wis 10, Cha 12

+2 Strength and Constitution from Transformation

HD d20 (16 CP)

+3 BAB (18 CP)

All Simple and Martial Weapons (9 CP)

Purchase 1 CP Relic (Greatsword found in Cave)

50 CP spent

 

HP: 25

AC: 18 (Dex+2, Chain Mail+1 (+6))

Fortitude: +6

Reflex: +2

Will: +0

Attack: +7

 

Skills: (Not assigned yet)