[5e] New Beginnings… (Session 2)

GM: Andrew M.

Players:

  • Megan Thun, playing RUE, a Female Tiefling Warlock (Abyssal)
  • Jeff Thun, playing JARO, a Male Air Genasi Witchhunter
  • Mitch Holand, playing Zeed, a Male Aarakocra
  • Wendy Holland, playing PSEUDO, a Female Halfling Rogue
  • Rachael Maitland, playing a Female Pseudodragon (pet)

Summary by Andrew Maitland:

Recap of last game. Introduced new mechanic “Inspiration Points”. Emphasize the morality system, and how the encounter with the goblins was perceived to murdering innocents (unarmed, non-threatening)

This adventure, the group decided not to follow the goblin tracks. Next day PSEUDO came across a roaring noise and a loud thud. She reported back and the group investigated. Finding a bird creature, they brought it back to the camp and revived it. The creature identified itself as Zeed, an Aarakocra. The next day the group happened upon a broken down wagon, they helped the person fix it, and then Rue befriended a pseudodragon watching them.

The group arrived in town, chedked out the job postings. Rue wants to continue with the caravan, but Jaro wants to do a research and retrieval expedition (3 days there, 3 days back, unknown duration at some ruins). He convinced the group to do the expedition and met with Professor Xerces, who would pay them well for escorting him there and back. He mentioned several failed attempts in the past, and is getting a buyer who is impatient with the failures.

The group set out, first night Pseudo hears wolves howling…

-End session-

[5e] New Beginnings…

GM: Andrew M.

Players:

  • Megan Thun, playing RUE, a Female Tiefling Warlock (Abyssal)
  • Jeff Thun, playing JARO, a Male Air Genasi Fighter (Gunslinger)
  • Mitch Holand, playing ZERO, a Male Dragonborn Fighter
  • Wendy Holland, playing PSEUDO, a Female Halfling Rogue
  • Rachael Maitland, playing ELVENCLERC, a Male Dwarf Bard
  • Chris Thun, playing Mardarai, a Male High Elf Warlock (Fey)
  • Daniela, playing VIN, a Male Halfling Rogue
  • Mike Mason, playing BELDAC, a Male Human Cleric
  • Ashley Miller, playing Asylyn “Lyn”, a Female Aasimar Paladin

Summary by Mike Mason:

Megan – Rue – Tiefling warlock street urchin (Secretly saved an orphan in the past) (Wants to kill her father for selling her into slavery – but if she does morally evil acts she’ll lose a part of her soul, and if she succeeds in killing her father she’ll become a permanent slave of the demon.)
Jeff – Jora – Genasi (blue) (wind/thunder/lightening elemental) – gunslinger (agriculturally useful/ help farmers) (Only while present, the effect goes away after he leaves) 6′, 150lb, Blue skin, white hair, unkempt hair,
Ashley – Lynn – Aasimar – Paladin – keeps Rue out of trouble. – human (increase of business whenever she enters a building) not liked in the angel community for helping a tiefling. 5’6, 140lb
Chris – Moderai – warlock – likes to travel (wandering spirit) (overly friendly) (insulted bounty hunter) Short, effeminately hansome. Blond. Eladrian, blood red eyes, pale skin. Wears lots of blue.
Rachael – Elvenclerc (male) – dwarf – Bard – Divine level of joy playing music (people feel violated not being able to stay mad for long) 4’1, 150lb, blue eyes, golden brown hair that’s braided, likes to play dulcimer, pan flute, tries to bring upbeat tunes.
Mike – Beldak Darkeyes – Cleric – human – scale mail, foresty type (saved a pack of squirrels from starvation.) (Strange odors) 6′, 162lb, wears heavy armor, carries big stick, casts magic.
Wendy – Pseudo – rogue – 3’3, 20yrs old, 40lbs, green eyes, red long hair single braid. Female. (Robin hood) (soft heart – won’t steal from those that’ll suffer) (Have to duck when she gets her daggers out – team killer?)
Mitch – Zero Lite – bronze dragonborn – 6’6, 240lbs. The fin on his head rises when upset. weathered soldier – very militant. tall. long sword. Protector. (Protects weak people) (fails at smiling)
Daniella – Vin (male) – halfling – Rogue – elven steel – Intense turquoise eyes. Knows Elvencleric. (Always has sweetest eyes) (She likes to steal cleaning supplies, especially personal hygeine items) Short silver wavy hair. Two different color eyes, 3’1, 35lbs, torn up hoodie scarf & other torn clothes.

Zero comes into town, and his funds are low. there is Contract work for caravan guard duty. They’re looking for a group to handle the caravan. The cargo is furs and silks. They want more soldiers. His friends were recruited too. Lynn, Beldak, and Joria are recruited just like Zero. The caravan master is looking for about 12 guards in total – and will pay for specialty skills/abilities. (people that bring more than just fighting.) 4 guards ‘are left’ from the previous events. Lynn is a good armored field medic, Moderai can wield destructive magic, Beldak can cast healing magic. We have gathered in the town square, mid morning, an elegant fountain is trickling, and everybody’s waiting to meet Zero.

He asks who we can recruit. We talk about our skills and who we know. Beldak talks about Jora, Moderai talks about two halflings he knows (Vin and Pseudo) and the bard (Elvenclerc.) Lynn talks about a tiefling with magic SHE knows (Rue). Eventualy everybody’s in. We meet at the courtyard. We go to the village. Talk to the Caravan master. 8 wagons, 2 drivers per wagon. Zero negotiates that everyboy’s approved. We also get supplies. We set up a marching order. Lynn, Zero, Vin first, Moderai, Jora, Pseudo, and Beldak last, Elvenclerc and Rue in the middle. Zero is the de-facto leader due to nobody else speaking up. The halflings scout. 4 npc guards, a quartermaster, and 2 cooks.

The first day goes uneventfully. We come to a clearing, we circle the wagons, campfire in the middle, hanging lanterns around benches. We get back into formation the next day and roll out. Early in the day Pseudo sees some dust coming from behind the group – likely horses. She tells Jora, who tells Elvenclerc, who tells Zero. By the time Zero comes back to investigate he sees five soldiers (2 new, 3 experienced) in uniforms on horseback quickly overtaking us. We pull to the side of the road. (no they don’t ask for license and registration.) They ask if suspicious people have passed us. We ask what they look like, and they have a paper with a drawing. Zero figures out the picture they’re looking for is the new cook (17yo girl, the main cook.) Zero tries covertly telling the people in the back about the situation. We decide not to out her. The soldiers say she is the daughter of the duke. Zero asks about reward, it’s 500 gold. They don’t find her and ride on. We decide to question her later at night after the caravan stops. Zero then tells the bard to let the back know they need to hurry up. The rest of the day until lunch goes uneventfully. She asks Jora at lunch ‘what did the soldiers want?’ He told her they were looking for someone. Zero pulled everybody out during shutdown and re-issued new orders for watches, and what we’re doing tomorrow just to get everybody in the middle of the caravan. Rue complains about discrimination because Lynn does not want her to approach the cook. The bard recalls stories about the kingdom which has shaky relationships before during and after a 3-or-4 year war with other kingdoms. Zero was a part of those wars in the military. Marriages afterward weren’t all happy. There’s been no political instability though, the Duke has been in power for 10 years. The princess should have been married off by now, but the rumor is the princess had an eye for someone she’d never be able to marry, who lives in the city we’re going towards. So, she didn’t run away due to politics, likely she ran away due to love. We have no incident, and make it through dinner. We have no problems at all until nightly rest time. We keep the same watch no matter what. Jora discovers the sound of rocks hitting eachother under the wagon. A small goblinoid is reaching it’s hand into the wagon which has trade goods, the last wagon. He sounds a thunderclap. Everybody wakes up.

The bard quickly kills it with disonant whisper. Pseudo plays shish-ka-goblin giggling maniacally. Two other goblins say something that Moderai translates as ‘squishpuddle’ (it’s name) and shouts back at them trying to imitate squishpuddle to the others, he says ‘run fast run far beware of the dragon.’ and one shouts ‘thanks!’ and runs, the other says ‘what? what dragon? what happened to your voice?’ and Moderai casts mage armor on Lynn. Lynn smites the unbelieving goblin and kills it. Beldak throws a guiding bolt and kills the running goblin. The goblin under the wagon had a silk pack from our caravan. And 4 gold pieces. The other two had no weapons or valuables. Jora looks for tracks. We found the trail, not knowing what to do with the information. Yet.

-End session-