(Friday) The Adventures of Morrowdale – Session 1

Date: 2014-04-25 (8pm till 10:30pm)

GM: Andrew

SYSTEM: D&D 3.5 using Eclipse Classless for character creation. Players were told to assign the following stats: 18, 16, 14, 12, 10, 08. Beyond that, they were asked for a name, desired race, and in village profession. The GM asked for player input into certain items, these are noted with (Player Name) for who added it.

Players:

NPCs:

  • Mayor Barton (Of Morrowdale)
  • Norton (Agricultural Expert)

Prelude:

Morrowdale, the small township where the game begins, our group begins at the age of 16 (All Humans). Six years ago, a Thunder of Dragons flew by and destroyed a good portion of the town (Caleb). A year ago the Harvest was bountiful (Rachael). Six months ago the Wheat turned purple (Rebekah).

Today in Morrowdale we have:

  • Xenaphia, a Hunter. She is Blind in her shooting eye (Caleb), but is very clean (Rebekah).
  • Melinda is a Barmaid and Performer. She has issues with being far too attractive to the opposite sex (Rachael), but is a GREAT method actor (Caleb).
  • Diagh is the captain of the guard, having taken on the role early on in life. He is a very loyal and understanding person (Rachael) but he has a vanity problem (Rebekah)

The players selected from the three concepts available – Combat (taken by Diagh), Skilled (taken by Melinda) or Mystic (taken by Xenaphia). 

Adventure Summary:

Mayor Barton requested Diagh, Melinda and Xenaphia in the meeting hall. He informed them that he was overly concerned with the Purple wheat and has word that a skilled agricultural expert is in the nearby village. He requests that Melinda use her skills of persuasion to convince Norton to return to help them. Diagh is to escort Melinda and Norton safely back as rumor says bandits are in the area. He requests the Xenaphia guide them safely to the village and back.

The group is given four horses and sets off. During the first night, a cave in the nearby foothills has an eerie green glow. The group investigates and finds an old mural of a Figure wearing a Turban, and a pit where the glow comes from. Below, in a chamber, a statue of the same figure is seen on a stone table, a large tapestry along a back wall, and two chests on either side.  Melinda discerns a traps on the locks, and safely gets the chests open. However, the release mechanism lowers the tapestry revealing a large statue of the same figure, this one with a large emerald in it’s forehead. Diagh is transformed into a half-orc (Grows to 6’6″, +2 to Strength and Consitution), Melinda transforms into a halfling (Shrinks to 3’5″, +2 Dexterity and Charisma), and Xenaphia transforms into a half-elf (No size change, +2 Dexterity and Intelligence). Gathering the treasures, they quickly leave as the complex begins the shudder and shake. The group rushes out before the collapsing door seals them inside. Outside they are surrounded by a large group of goblins. One of them is wearing an explorer helm and demands (in Goblin) that the group surrender all the treasure they found in the cave. Diagh becomes aggressive, and finds himself held by magic, while Melinda captivates the goblins and convinces them to let the group leave. They discover that Norton is in the nearby village two days away.

Leaving quickly, the group regroups and camps an hour away. During the evening they play with their newly acquired items. Diagh discovers the Greatsword is well-balanced and catches on Fire. Melinda’s daggers return to her and can course correct if she concentrates on it. Xenaphia finds the Composite Longbow shoots much further then she expected.

TREASURE:

  • Greatsword (Found at the base of the Great Statue) – Masterwork? and Flaming (1 CP Relic)
  • Mithral +1 Chain Mail (Armor AC 6 [5 Base+1 Enhancement])
  • Silken Robes (Treasure Chest) (+4 Armor Bonus to AC)
  • Religious Amulet (+2 Wisdom, Enhances Cleric power)
  • Book (Meditation and Spells)
  • Dagger (x2) (Hidden in Statue base) – Returning, once per round may allow reroll for attack
  • Shortsword (Hidden in Statue base) – +1
  • Composite Longbow (Hidden in Statue base)
  • * All items have the same figure as the statue stamped upon them.

All characters were created as the game took place.

-Andrew

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Adventure in Child’s Play (Redux)

Date: 2004-04-25 (1700 – 2000)

GM: Rachael

Players:

  • Andrew & Z-Man! (Bets and Joric)
  • Rebekah
  • Caleb

 

Prelude: This is an adventure module I got for Rachael, it’s meant to be a Kid’s version of D&D, though the mechanics are for 4th edition. The character sheets are simplified (3×3 cards). It gives young aspiring gamers an easy intro into D&D basics.

Adventure Summary: Training Day! Our mentor invites us to the Secret place where kids become full members of the community. Nobody knows what happens there (From the kid’s perspective) as those who return are sworn to secrecy. It appears to be an initiation ritual of sorts. We’re handed items befitting our innate talents. A large sword for the warrior, a wand for the wizard, etc. Then our mentor leads us to a large barn, inside are nasty beasts. He lets the first beast out which proceeds to attack us, after it goes down, we fight the next beast… Landshark, Feral Fairy swarm, Beholder, Dragon. Luckily the mentor heals our wounds after each encounter. But then he ups the challenge, reviving the beasts and sending them at us at once. We manage to hold our own by superior tactics. Till our final challenge, who wasn’t in a cage, a crafty necromancer! We overcome the villain, and save the day!