Chosen Ones 2nd Gen – 02/22/2014

GM: Andrew

 

SUMMARY:

When last we left we killed a fire guardian and a wight, then went in a north door and discovered a drow female who looked impressive, but we didn’t want a fight, so we bluffed, and reported that we were attacked and were going to fight the invaders. Clearing out each room and gathering treasure we didn’t come across anything important plot-wise, but we found bats gargoyles and drow. We left at T-11, and are curious as to what the footprints on the mosaic’s origins are and why they’re there.

At T-11 there’s an altar, and the mosaic footprints came from the north, and there are furry-headed creatures. Mysti, Kier, and Kenshin are present (everybody else might be just tying their shoelaces)
The walls are designed to look like flesh, but they’re stone. We down the two furries, and check north.
Kier hears something moving in that room with clawed feet. Kier sees a small black dragon and quickly deflects the acid blast from it completely. It’s almost the size of a man. The footprints go from the north wall to the entrance of that room, south. Those are the origin of the footsteps.

We defeat the dragon. Kier says that he doesn’t want surprises later so he kills it. Mysti suggests it could have told us, but Kier says it wasn’t that intelligent, and Kenshin is raising an eyebrow at a human sized lizard spitting acid that talks. We move onto the next room with a snake headed man that has a humanoid body and a scimitar and shield. The head has fangs. It noticed us and attacks. Kenshin blocks one attack but gets hit with another acid attack. Kier kills it. He then discovers it’s a Yuan-Ti. (There are three kinds, half-blood, pure-blood, and abomination) This one is a half-blood.
We disarm it and tie it up. It talks to us and tells us the drow and the were-rats came. He says the passage to the north of this room leads outside. We double back to another room we haven’t been to.

There are two drow connecting this room with the one that the drow priestess is. Spiked collared elephant statues. We go to the other room we haven’t been to, in order not to alert the drow priestess.
Three female drow in chainmail are near the scrolls in the new room. They are reading scrolls, and they have daggers and loaded crossbows. Hawkeye comes to us and teleports Kier out to the hallway before they can fire weapons at him.
INITIATIVE! They run at us, and we knock them out. /INITIATIVE

We go back to the water with elephants in spike collars to lure the two drow guard from the priestess. Hawkeye throws a rock into the water to distract them. The pebble gets hit by a bolt and hits the wall instead. One drow pops in behind us and fires a crossbow bolt at us. The other one runs up to us, and we down them both, then Hawkeye tries mind reading. This drow is a lieutenant of the High Priestess. Trying to bring back the glory and power of the Demon Prince. They’re half-drow.
On the first Drow: 2 rings (one +2AC insight, and one mind-link), rapier (+1 keen), elven chain shirt (+3), yielding +7AC total, and gloves 1 (dex+4) are all magic items. The other Drow has the other mind link ring.

We remember there is another arch we have not been down. There’s glass vials on the ground and a flaming archway. Kier puts out the flames with a device, and there are two furry creatures poking bells to figure out what they are. We set them free and they run off, and then we go to split paths to attack the enchantress. Kier says he wants to distract her then he and Kenshin can flank letting the others attack. Edge joins us. There’s no enchantress or sounds in the room. There’s a hallway with the footprints moving forward. Kier stealthily goes forward. Three spiders as big as wolves are in the chamber. The walls have the same language carved on it as the scrolls. The footprints lead to copper doors in the north. There are cobwebs everywhere. There are two rooms total, one north with three spiders, one south with pews and another spider. Kier goes south, attracting attention of the other three. Kier kills it. Spider-licious!

We down all those spiders, and the doors open to a red eyed spider, two minions, a glowing statue on the other side of the room, and… (drumroll) the elf priestess. Ellasandra then shows up in bear form to help! Kier’s previous bluff pays off, and the priestess attacks the people she thinks is holding Kier hostage. Hawkeye levitates the 30-50 thousand pound statue and launches it at the spider. Ow.
We destroy them all, and the statue talks.

It says “Leave the homage you’ve payed for foresight or face the future without knowledge.”
Then it says “My sight transcends time but my advice comes only with sacrifice.” Kenshin sacrifices the +1 keen weapon. Beware the knight of lumious for they seek to keep us forever buried. Within sumberton a tenumberous evil grows. Seek Allies there. The regalia of the screaming sorcerer will one day be reunited but only after his scepter is returned from the depths of the vaathwood.

We investigate the body. Potion CMW, a pearl power 1st, two scrolls resist fire, and a wand of sunburst.

 

 

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