Harry Potter D&D – Session 12

Slay the construct dragon – take parts back to the Blacksmith (Milan)

Find the “Prophecy” Rao claims and now knows it

Dragons being influenced by Rao, “Bellira”, Orion all assist Kalyfra turn the rest of the dragons good.

 

 

Metal is infused (Anti-teleport, Spell Resistance 7, Shielded, Anti-dispel magic.)

Saturday Split (Chosen Ones & Call of Cthulhu)

We decided to split the game into 3 hour increments to give some variety.

CHOSEN ONES 2nd GENERATION –

GM: Andrew

Players:

  • Mike (Kenshin)
  • Bekah (Ella)
  • Rachael (Mysti)
  • Matt (Keir)
  • Kris (New Guy)
  • Kole (Edge)
  • Conor (Sal)
  • Calvin (Hawkeye)

 

RECAP (Rescuing of Simon and how another group of Chosen would be after the Duchess Chi. They intercepted Ghost and prevented the assassination. Then they encountered an Angry “Druid” who was terrorizing the nearby city for destroying nature. They made peace with the “Angry” druid and were able to get the Ruler “Randal” to have peace (City was Melvaunt).

 

Summary of the Game: A new fellow is brought into the group, a Shaper dealing in Earth. He has a mission to contain a powerful artifact that has recently been made available again. Following the “compass” they find a charred fae circle. Investigating the strange properties, they brave the ash and find themselves in another dimension. Of course, they find their minds have switched bodies. Leaving some feeling less manly. A nearby Greek Style temple is the source of the artifact and they investigate.

Several bugbears are seen poking the vines the crawl unnaturally up the temple. A strange creature calmly walks towards the bugbears and with a look, they fall over dead.

The group makes their way to the temple roof, where the shaper displays his craft and gives them an entrance from the roof. Once inside, the party members are all enticed with promises of power from a pedestal holding a Clawed Hand with a clutched Orb in it’s grasp. Two characters fall under it’s sway, and the others fight valiantly to prevent the release of the evil entity of the artifact. A comedy of events ensues, but eventually the Artifact is encased in Solidified ASH, placed in a Backpack of holding and they return to their dimension where they obtain their true bodies back.

Ended at 7:30pm

 

CALL OF CTHULHU

Began 7:35pm

GM: Matt

Players:

  • Andrew
  • Calvin
  • Michael (Guest player)
  • Mike
  • Kris (New player)
  • Bekah
  • Conor
  • Kole

Continuing from last time, the group is reunited after their reservation encounter. Having relocated to Arkham MA, the group is enlisted to solve a local mystery. A young store manager is accused of robbing his own store. Things don’t add up and the SCOOBY GANG is back into the thick of it. Everyone managed to go a little crazier discovering local cults that tied into what they had learned elsewhere.

Exhausting all the leads and clues in Arkham, the group decides to head out to investigate out of town leads.

TO BE CONTINUED…

Fantasy Craft Play Test

GM: Andrew Maitland

Players:

  • Calvin (Drake Sage[Initially was a Sage but redone due to test issues])
  • Kris (Rootwalker Scout)
  • Rachael (Elf Mage)
  • Rebekah (Pech Burglar)
  • NPC’d (Giant Assassin)

Absent: Sean

Summary: With characters made on the spot, it took some time to get the game play under way. With a band of experienced 4th level characters, the group was approached to handle a local banditry problem that was beyond the local resources. Some crafty bandits had established a base in an abandoned outpost and were harassing local caravans.

Eager for more pay, and recognition, the band set forth on their two day journey to the outpost. Scouting it out they discovered curious statues mounted at the four corners of the roof. Inside were eight brigands, and ten horses. The first plan failed miserably. The drake decided to launch an aerial flyby, but discovered the Statues were triggered by living airborne creatures, and peppered his hide with several arrows, severely injuring the drake. Abandoning the attack, they fell back and decided for a more subtle approach. Around midnight, they snuck back, and knocked out the patrolling guard, then the Mage cast SLEEP while the others tied them up. They then used the horses to carry the brigands back to town to collect the reward…

CUTSCENE: 40 men led by a nasty ogre returns to his outpost, only to find his men gone. A glare in his eyes as he determines to end those responsible for this insult…

Friday and Saturday Game Choices

I’ve debated what game to play/run this Friday, so if you have any feedback, that would help. The three main choices are:

1) Fantasy Craft – Level 4 Demo game to play test a PCGen set

2) D&D Next – Level 4 – We have a PCGen set to make our own characters along with expanded races!

3) Innocent or Guilty – Level 5

Optional 4th

4) Pathfinder Adventure Path (Okay, I can technically use this for any of the above!) Below is an excerpt for the choice and what you can expect from the game

**** FANTASY CRAFT by Crafty Games – It’s a variant d20 system with streamlined rules, simplified combat. I have a PCGen set I’m play testing for the company. It’s not Classless, it uses set Vitality Points. The races are quite unusual: Drake (Yes, a Large Creature), Pech, Unborn, Rootwalker, Orc, Ogre, Giant (Another Large Creature), Elf, Saurian, Goblin, Dwarf, Human.

Of course you can’t forget the classes: Assassin, Burglar, Captain, Courtier, Explorer, Keeper, Lancer, Mage, Priest, Sage, Scout, and Soldier

Synopsis for the next game: Your adventuring company has been hired to deal with a local pest problem. Thieves have holed up in an old outpost and now harass travelers. Can they outsmart the bandits or will they be the next victims?

****

D&D NEXT by Wizards of the Coast. This is the Play Test version with us playing the various aspects of the game and then giving feedback via the survey system in place. With the PCGen set, we can actually build characters. In this version there are actually SKILLS! Feats are available again, as well as complete class options. Synopsis for next game: Andrew pulls out Ye Olde Adventure Module and runs the group through a familiar tale with a spin… Guest appearance Belak the Druid and the GOLTHIAS TREE!

****

Innocent or Guilty Campaign by Andrew Maitland. A D&D 3.5e Eclipse Classless Game. Level 5 Characters. Our Orphans continue in their quest. Synopsis for next game: When the group investigates random disappearances, they become the next victims. What will they do when they find themselves in a strange realm without the help of Merrick?

[FOR SATURDAY]

This Saturday, Saturday, SATURDAY! We have choices…

Please cast a vote for what you’d like to play:

Choice #1 – Chosen Ones 2nd Generation
Choice #2 – D&D Next Play Test (Continuing where we left off)
Choice #3 – Another System?
Choice #4 – Guest GM!

If you picked #1: Chosen Ones 2nd Generation
Story Synopsis: Our cast resumes the adventure (Mike, I need the session notes as the blog isn’t updated… You escaped the Kraken, but beyond that I can’t recall much… Dungeons, Antimagic, big battle, rescued Simon Eagle Eyes. Then intercepted the group sent to kill Duchess Chi, met Ghost and then???)

Choice #2: D&D NEXT PLAY TEST –
Story Synopsis – We continue with the adventure, hopefully with no more Purple Worm lite snacks… 😉

Choice #3: ANOTHER SYSTEM?
* I’ll run DIAMOND THRONE CAMPAIGN SETTING – using the Arcana Evolved Variant PHB
* I’ll attempt my hand at the Blue Rose Campaign Setting using GREEN RONIN’S TRUE20 System
* We can do Star Wars Saga Edition again
* We can have a Modern Adventure using MONTE COOK’S WORLD OF DARKNESS
* WINDOW
* Sky Pirates Strikes Again!
* Or if you all are feeling angsty, we can play an actual World of Darkness or All Flesh Must Be Eaten game.

Choice #4: GUEST GM – We can always impose upon Matthew to run a Call of Cthulhu game.