Iron Kingdoms! Session 1

GM: Matt Keffer

Players:

  • Andrew
  • Sean
  • Calvin
  • Kat (Guest)
  • Rebekah

We played a store Module to introduce the characters to the grim and gritty world of IRON KINGDOM. This is a non-d20 setting, but we enjoyed the concepts.

Storyline: We are a non-chartered group looking to become Chartered. We get called in by our legal liaison who wants us to acquire something to pay a ransom for his kidnapped family. The promise of being chartered our reward. We go to the Alchemist Shop where we find we’re not the only ones interested in finding this object. After a brief confrontation at the door, we’re all blown to the street by an explosion. Doing some fast super sleuthing, we gather evidence, and then head to a barge where we have a lead. Finding those same guys that were giving us issue being executed, we board and confront the pirates. A large battle ensues. We fight undead, a sorceress, and the brutish troll who is tough. In the end we recover a nasty core of a mech (A bad necro version) and ended the game where we learn the law officer is a double crosser. (Good thing we chose the winning side…)

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