Harry Potter D&D – Session 3

“Trade, Trade, our kingdom wishes to trade!”

Players:

  • Andrew playing Orion
  • Bekah playing ?
  • Matt Y. playing Bela?
  • Calvin playing Ro
  • George playing Talos
  • Rachael playing Dee

Meal – Bread & Butter; Chicken Breast with onions; Potatoes, Carrots and Asparagus.

Summary by Andrew:

We picked up with the group meeting with King Uther Pendragon. After discussing trade agreements, both parties signed an initial agreement for trade of mutual respect. The Minotaur almost messed up the trade talks spouting of magic and such, even after he knew it was taboo to speak or do magic in the kingdom (Intelligence of 10 or not, he wasn’t acting very smart). Orion also was able to get Gais (A wizard or practioners of mystic arts to sell some rare items, in exchange for items common on our world). We also met an old woman, Birdie Botts, who sold Jelly Bellies – magic beans with various tastes. Finishing up a successful trade negotiation the group headed to the Mountains to speak with the Giants. Along the wat was a forest where magic wood for creation of wands or staves would be had. The first night camping wasn’t an issue, small winged fey were noted but did not bother us. When our woodsy guy spoke of avoiding a location, the minotaur (Talos) started shouting out how the group was there to molest trees and other outrageous claims. The group en-masse felt that leaving (without the Minotaur) would be the better part of valor. Orion teleported the group away, leaving the foolish minotaur to fend for himself.

Mentally contacting the giant he had saved, Orion was able to teleport directly to the Tribal Camp and negotiated for Aurochs, Magic Wood and magic beasts. Finding the mission a success the entire group quaffed their potions and promptly returned home to the King – Cedric.

Orion informed the king of their missions overall success – Ro gave the Golden Feather Gift from King Uther to King Cedric. Orion showed the magical beast parts they had gained from Gais, and the Jelly Bellies from Birdie Botts.

Each player given up to 2,000 gp item from the treasury as a reward fromKing Cedric.

Some time later we learned of a Shadow Man around the farms. Some of the characters had a dejavu feeling. Another farm attacked, the occupant (A rich single farmer) dead, the contents of his stomach, and those of the livestock opened upon the ground. The deaths were recent, as in less than a day. Talos buried his kin (all the cows) and then began to cook the sheep. Orion used his psychometry powers to ascertain what happened and learned that a cloaked figure had been here and used a magic wand to open the old man. The druid woodsy type spoke with the cows and learned as much as he could from them “I pissed two spells on the cows to learn what happened!” We decided to head to a cave to see if the odd strangers had re-established a base there.

-Ended the Game.

Main Kingdom

 

Chosen Ones – Session 38

“The Rescue of Caleb”

GM: Andrew M.

PLAYERS:

  • Rebekah playing Laelia
  • Adam playing Amaril ‘Pip’
  • Mike playing Malcolm
  • Matt Y. playing Andreas

GM Notes:

Group was Level 9 Power Level.

Summary: GM Recap overview to bring newcomer Adam up to speed, and then bring the rest of the players up to speed on their characters’ assignments. Malcolm and Laelia were both assigned to Toril. Malcolm was based in Phelan teaching at the Univeristy with the Sisters of Perpetual Enlightenment. He also learned of the war efforts by assisting Simon “Frendulus” Eagle Eyes. Laelia assisted but was focusing on raising her boy Khotalus.

Andreas was assigned to the Dragonlance world, assisting in war efforts there. He was working on joining the Knighthood of Solmania, but hadn’t had the time to take the quest to make it official.

Amaril had been working on a world that is in it’s dark ages.

All Characters were summoned to Simon to learn directly from the EAGLE, that they’d located Caleb’s prison, and that there was a small window of opportunity to rescue his Soul from his keeper – a creature aptly named a Soulkeeper.

The group left immediately, traversing the desolate wasteland of the Abyss, and finally coming to the portal to the prison dimension. They overcame the lone sentry and entered the dimension.

They found the Soulkeep wearing the Soul as a gem on a necklace. They managed to wrest the Gem away through great effort.

-Ended Game at 11pm

RECAP NOTES by Mike:

Malcolm is teaching on the planet he has established ties to – instructing youth in magic. He hears the bell toll invitation of another front in the war against the Tabarath. Andreas was fighting dragon-like heartless on a planet where he fits in nicely. Pip has been assigned to a planet where the civilization is more dark ages appropriate. Lelia was hanging around on Toril to raise her son. We all take a portal to where simon (friendulous) is. The eagle steps out… offers us jelly belly… He found the place where Caleb has been imprisoned. His soul is trapped in a gem guarded by a behemoth soulkeeper. We bring supplies, and then we have to go through a portal to a dimension with a gate to the hell dimension within *it.* We go forward, and while walking, find one blade of black grass out of a rocky surface. Pip scouts ahead, and there’s a ridge rising up… and when he goes over a mound to drop, there is a creature right there. Skeletal being with red glowing eyes and decrepit flesh over bone with talons. Staring right at Pip. it’s on all fours, with tattered bat like wings two horns, and obsidian beads floating for eyes. INITIATIVE! It fights pip for a bit (for example shooting fire out of it’s hands) Pip kills it as Andreas, Lelia, and Malcolm get to him. Apparently the creature was watching the gate. It was a skulldugger. It’s bound to a demon prince. The demon prince could have seen things through it’s eyes. We go through the gate. There’s not much of a difference, except the liquid red splatters like rubies. There are craters in the ground, a foot deep. Spaced, gouges in the earth… The portal is a barbed wire twisted edifice. One liquid red stuff on every barb around the portal. Pip figures that the entire plane is poison. The sky is mohagany red. We feel faint contact with Caleb’s soul. We head in that direction. We find some skullduggers flying around, some dretchs, and the soulkeeper… We run up to the soulkeeper and attack… pip tries climbing it, Lelia uses some terrain altering spells, and Malcolm makes Demitrius a flying creature, then while Demitrius is hacking the necklace Malcolm focuses a disintegrate strike, it hits and while pip and demetrius hack at the necklace, malcolm gives them true strike, Lelia turns the mud to rock, and the necklace is finally cut. Then the giant grabs the necklace. Pip shoots the giant’s hand with his bow, and then the giant drops it. Malcolm picks it up and creates a game of keep away, teleporting a lot, then eventually reaching the portal to go back through. We get the soul gem. :DWith Demetrius, the monster gets augmented plus effective master level/2 for str+con, duration boost is +effective master level in rounds +1d6 damage or +2 to hit for -5spell points.