Chosen Ones 2nd Generation – Session A02

demon inside

Tattoos are all the rage.

Gamers:

  • Andrew (GM)
  • Bekah
  • Mike
  • Nick
  • Conor
  • Matt Y.
  • Calvin
  • Absent (George)

We picked up with the group returning to the inn. Hawk felt a strange sensation of disorientation, and confusion. He felt a draw from back where they had come from. Kier asked Hawk what was wrong, and then followed. Coming to a warehouse, Kier looked in and saw a boy 15 years old and a man 24 years old, both in loin clothes in a dimly lit room. Hawk opened the door just as the old man was bending over. Exclaiming he was sorry, Hawk slowly backed away. Kier went in and recognized the marks on their hand as matching theirs. The boy was scared, confused and was very vocal about not being touched. Getting dressed both were told what was going on, but were reluctant to trust the group. They all went back to the inn, and decided to take the to the temple for a proper healing in the morning.

At the temple, both Sal and Cauldron were cured, Sal being the 24 year old, and Cauldron being 15.  Kier returns to the Cult warehouse to gather information. He learns the cult members gather after 5pm nightly. Hawk returns to the Police HQ and learns that Mother is being held to verify missing children, and while there he over hears a patrol near the warehouse went missing. The others eventually meet up and they search the warehouse. They find a secret room under the “stage”. An altar with Sacrifices, the Mark of the Enemy in glowing lines on the floor. Finding nothing else worthwhile, they decide to wait in ambush. A couple of hours later, Sal feels tingles on his skin and sees a large man with scars on his face, and a small cloaked person, presuming it’s the young boy. They hear a voice outside the warehouse speaking in abyssal that they’ve been compromised. The group leaves the warehouse and finds sulfur tracks where they had been but didn’t know what had happened to them. They decide to wait for the cultists and trail a leader.

Cultists show up, recruit new members, induct some elite members, and then Kier overhears a conversation where they voice a concern that Doroon and Gordon weren’t present. As a group these six head to a local tavern with privacy booths, and do a ritual incantation and speak to their leader and where they’ll meet. Kier overhears all this and let’s the others know. They get to the rendezvous location, and learn they plan to return to the warehouse and set a trap for the “chosen ones”.

Kier and the others discover their route back and lay an ambush. It goes well, only Sal goes down during the conflict. They capture the boy and do the exorcism ritual. They then return to the original portal location and wait about a week before making it back home.

-End Game

Mike’s Detailed Recap:

We all get back to our inn.
As we get back Hawkeye senses disorientation and confusion coming from the direction of where we came.
He stops and tries to sense psychic things but fails.
Kenshin anut d Kier sense it too, after Hawkeye stops. Kenshin vows to lay off the sake.
Hawkeye walks back, Kenshin following and Kier in the back way behind.
Two newcomers find themselves in a room with light coming from outside the room. They have no memories either, and are in loincloths.
They talk to eachother trying to find out who they are.
Kier notices a window where these partially naked men are getting dressed. Neither one has the mark on the face, but we look for the tattoo on the hand. He grabs at one, and grabs the 15 year old who is shocked at the mark on his hand. The older of the two getting dressed checks his hand and finds a symbol too.
We actually remember these two from before we came to this plane.
Hawkeye touches the older of the two (Saltharion, 24)
The younger of the two (Cauldron, 15) has issues with Hawkeye touching him.
Kenshin tells the freaked out young man about the note in his pack. Cauldron reads it.
Neither of the two have weapons, but they do have packs.
We all travel to an Inn, Meet up with Ella, but Mother is gone.
Kenshin and Hawkeye practice their weapons. We sleep and wake.
Kier stakes out the warehouse and surrounding shops. After 5pm, he sees people heading in.
Kenshin, Hawkeye and Ella go to the temple district. We get their memories “healed.”
Cauldron donates 2g beforehand. He gets brainfreeze.
Kenshin tells him he should have donated more.
Sal donates 20g, and he still gets brainfreeze.
Kenshin then says it doesn’t work for everybody.
We go back to the magistrate and ask about the boy. “Mother” has been in the briefing room, going through the missing children.
The magistrate report that a patrol from around this area with a few men has been lost and hasn’t reported in.
Kier investigates the warehouse and when he comes out finds the rest of the group.
Kier goes inside, investigating crates, Kenshin looks around too. He notices a crate out of place. He pulls it out, and there is a tunnel going in. He looks down, and sees how far deep it goes. Kier goes inside and finds a trap door, then comes out, tells kenshin and finds the group. We go back in, and down, with Kier in the lead.

We find a room with beds, one sized for a child, with a footlocker, clothes, and an altar on the other side. The altar has a symbol like the forehead. Hawkeye sees a vision after touching the altar. There’s a ritual in the past with guards ripping out someone’s heart, and an 8 year old boy with the symbol floating in front, and a nasty looking guy with the symbol on both cheeks who has a serrated knife doing both rituals.
Hawkeye explains to kenshin about his mental power. Cauldron chastizes Hawkeye about not using science. Ella is staring at the symbol.
Hawkeye then touches the bed. He is very fatigued with a small amount of blood from his eye. Kenshin warns him not to use the ability too much. Cauldron takes chalk and make a circle with weird symbols and puts a crate over it.
We then go out to the alley and attempt to hide/ambush the people coming tonight.
Kier gets upset at Cauldron who won’t give ideas as to what we should do.
The group bickers for about an hour. 😛
Sal goes outside and sees a large man and a smaller person with a hooded cloak.
Everybody hides.
Everybody but Kenshin feels a nasty presence when the figures go inside.
Some of the group recognize the language as abyssal and they say “we’ve been compromised, we must leave.”
Emotions blast around, fear and a sense of urgency from some of the group to the others.
The two leave, and the rest of us get up and try to follow but do not succeed.
Outside, there are two footprints as if they were burned into the ground.
Cauldron collects the sulfur from the footprints.
We go back in and prepare for the meeting of the ones seeking power. We listen while hiding, and Hawkeye attended and asks questions before they stamp him with the tattoo. Three of the people wanting to join were the ones we beat up a few nights ago. A few afterwords step forward for a higher purpose, they are tattooed on the *other* cheek.
The hairs on our arms tingle when the second mark are affixed, and the mark on our hands tingle. (our means Kenshin an Kier.)
Kenshin and Kier leave, confer with the rest of the group, and Kier goes off separate from the rest of the group.
We go to the bar (the swan) because Kenshin told the group after Kier left the cult aspirants were going there.
The group of six shows up after Kier and goes to a private booth on the side, and the rest of the group show up after that.
Kier climbs into the rafters and listens. The six are talking about cthulu, and lovecraftian horrors. They speak of meeting at a street lane.
Kier promptly leaves.
Kenshin tries the local beer, and loves it.
The group want to leave (Ella grabs Kenshin’s attention) and she follows them with the group after they leave.
Kier’s voice appears in Sal’s head. “Man I want everybody here.” Kier sees the six show up near the place with fish. There is an old man and an old woman there about the same size as the hulking brute and the boy. Kier eavesdrops.
All eight head back towards the warehouse.
We all discuss setting a trap for them before they get to the warehouse. We want to ambush them. A smoke bomb is set up and we hide to flank all of the people who are going back to the warehouse. We attack them vigorously. After a few rounds, the enemy sets up their OWN cloud.
The enemies except for the boy are defeated, and the demon is exorcised from the boy. At the mention of demon, he passes out.
The boy is an orphan, and we find him a home (if Mother doesn’t want him.)
The portal opens up in a week’s time. (the team trains and gets to know eachother in the meantime.)

It’s All Greek To Me – Session 1

Poseidon, Greek god of water. The Roman water ...

Impressive I am!

GM – George

Players:

  • Andrew
  • Bekah
  • Sean
  • Conor
  • Nick
  • Trista
  • Calvin
  • Absent – Robert

Adventure Synopsis – The band of adventures meet on the island where the Spartans have a group of 50 soldiers that have taken over a village. The goal of the group is to rescue an Egyptian Noble Lady. In doing so they deal with the Spartan leader, assess the layout, and stage a rescue killing the four Spartan guards, defeating a nemesis “Egan” and rescuing both the Egyptian Princess and a Merchant ally of Kyros.

Detailed accounts by Andrew:

The group has been together for six months, Kyros is the captain of the ship. On-board as a Marine is “Alex Ava” a male archer; Filios is a male archer; Bion is a Spear fighter, he’s a Son of Poseidon; Cleatus is a sailor who is unaware he is also a Son of Poseidon; Dunixi is a male spear fighter, and the ship cabin boy and personal attendant to the captain. At the beginning of the game we met Danalaus, a man cursed to the form of a Minotaur who was shipwrecked with a rather incompetent sailor. Before we met Danalaus, he’d rescued a newborn male baby.

Kyros gets a message by falcon from Casandra requesting a rescue of a Egyptian Noble Woman held captive by Spartans. Dunixi gets a vision of the Egyptian (Casandra) writing the letter and a menacing figure over her forcing her to write the note. She also knows the lady must be rescued. She mentions the lady needs to be rescued but omits the menacing figure. In four days we make it to the island where the Spartans are based. Another Ship is docked on the beach near the town. The Greek Vessel is beached further up out of sight, and a rescue party is formed to infiltrate and get the Egyptian. While in the woods, the group discovers a Minotaur, after some dialog he’s welcomed to assist – he explained he was shipwrecked and had no love of the Spartans.

The group quickly learns who can be stealthy, and who lacks the proper quality. Kyros, Dunixi and Alex infiltrate the town. The Spartans have set up their HQ in a temple. Seeing no other choice, Kyros disguises himself as an Egyptian slave traders to gain audience with the Spartan commander. He deals business with the Spartan and is able to learn the Egyptian is nearby in the HQ. Making their way back to a local inn, plans are laid on how to get her. Kyros sees his hated rival Egan, a man with two blades. Meanwhile,  Dunixi learns that Alex is a female with a horrible past.

Kyros gathers the others outside and places the archers to cover the building, while he, Dunixi and Bion make their way to the temple. Acting as if discussing business they catch the two Spartan guards completely unaware. Dunixi makes his way inside now disguised as a Spartan and informs the others he thinks they’re under attack, those two go outside and are easily dispatched by the two waiting for them.

Searching the interior they discover a secret room underneath the altar where the Egyptian Noble is held, she introduces herself as the Queen of Egypt. Dunixi puts together that this is a rather elaborate trap for us and voices that concern as she mentally contacts Alex that we’re in danger. At that moment a contingent of 18 men led by Egan appear just as we’re escaping the building. Alex takes aim, mutters a prayer to Artemis, and deals a mighty blow of legend to Egan [43 points of damage] staggering the vile man. His troops gather around him with lightning reflexes and try to pull him back to the safety of the ship. Egan bellows out to Kyros how he has someone important and would return. Putting the clues together, Kyros realizes he must have Casandra captive as well, sending Dunixi to escort the Queen, he sets himself to face the oncoming enemy and give Dunixi and the Queen time to escape to safety. Bion pulls out his waterskin and blasts the troops with a watery explosion, easily felling 10 men. Kyros utters an Oath of Speed and rushes past the now fleeing men to get to the ship, when he notices a sack that could hold a woman close to Egan. Egan is dropped by Bion’s magic, the enemies surrender, and Kyros in a fit of anger chops off Egan’s head and frees Cansandra. They all meet back at the ship, and set sail to Egypt to drop off Casandra, and the queen. Learning that the Mother Oracle had set Egan to kidnap Casandra and is plotting more personal destruction does not sit well with Kyros. Dunixi however gets a very personal message from the Mother Oracle I will not stop until I get you back ~ knowing that returning would be a lifelong doom of slavery, Dunixi determines to stay the course. Danalaus, the minotaur, gets a message from a sailor while on leave at the Egyptian port city. After re-provisioning for a week, they return to Troy with their cargo and discover a battle between a Spartan and Trojan vessel. They help the Trojans defeat the Spartan vessel and Meet Paris, crown prince of Troy. They patch the Trojan vessel and are treated as royal guests in Troy.

We ended early around 12:30am.