The Supreme’s – Session 3

Game log for Friday Game Session 3 – 1/7/2011

 

Halafor was summoned by the Golden Pope. Entrusted with a retrieval mission, he’s told to gather his team and find the “Telescope of Copernicus” which is somewhere upon the Isle of Sicily, located in the ruins. The journey will only be a few days by boat, but the journey to the docks will have to be by raft down the river, or by horse through bandit held areas.

The team is also summoned to an audience with Cardinal Napolitano, whom informs ‘Father Halafor’ that he’s getting two new members on the team. “Lazy Eye” Pete – a Klepto pickpocket whom has something for the ladies of the evening; and Coren whom has something of a taste for the recent dead… Halafor also meets Cardinal Campaigio, whom Halafor suspects to be working for the Red or Blue factions of the church. Resigned to his fate, he has everyone meet him at the Ferry at 10 marks.

Halafor has also commissioned a spyglass, two sniper scopes, and for later retrieval, improved bullets. He mounts the sniper scopes to the Musket Rifles and returns them to Garion and Brother Franco.

During the raft trip, things go smoothly till midnight watch realized a large Aerial creature is alarmingly pursuing or about to attack the raft. With the aid of the Sniper Scopes, the two riflemen [Garion and Franco] strike the creature. Halafor attempts to aid in seeing the beast but realizes his magic is repelled. Being sneaky, he instead casts a safe fall spell which forces the creature to land uninjured upon the vessel – it sneers and utters that ‘Father’ shall be the first to die for his creativity, some blows are traded before finally the beast is felled.

The next morn the group meets with the dockmaster and secure passage with Talen Carde, captain of the Windsblade. Halafor immediately makes some suggestions to the Captain to improve the loading mechanism on board the vessel. This proves to be a major boon, along with the spyglass, for a Frigate flying the Flour De Le of Florence Venice proves to be manned by scallywags and fierce pirates. With ample early warning the smaller sloop is able to outmaneuver the less maneuverable Frigate, and with their single cannon unleash volley after volley upon the vessel. The pirates are disadvantaged since our snipers keep killing the Helmsman. The ruffians try to force a parley/surrender but Halafor is in no mood to deal with the underhanded ruffians, he offers them terms which they refuse and unleashes a MIGHTY blast which kills several of the pirates, they eventually surrender and Halafor sends a recovery crew to salvage the 16 gun frigate, and collect the bounty for the capture of a ruthless pirate band.

Halafor makes Talen Carde an offer he can’t refuse and agrees to be the Captain of the captured Frigate. Along with several improvements to the badly damaged Frigate, Halafor is quite happy about these turn of events. Lazy Eye during the battle helped himself to the Captains prized treasures. [Why we have ruthless brigands in our own group astounds me, but oh well].

We learn the location of the ruins, and take the straight path. Lazy Eye earns his keep by scouting the area. We find the Library, and the only thing of import [Besides ancient Roman/Greek stories – Iliad and Odyssey] is the magical bust of Gaia the Earth Mother. Uttering the Latin phrase actually summons the essence of the Goddess. Halafor obtains information on where the Telescope is located, and then Brother Franco promises to revive her church, [but was deceitful in his mind]. The goddess became enraged and struck the man down – Struck Blind, Deaf, Dumb and stunned. The party apologized and left.

In the “Temple” Parthenon, we passed the Test of Might, and located the secret underground complex. The goddess’s voice came to us that we had passed the Test of Might, but must overcome two more tests .

We ended the game at 1am.
Name of the Frigate – Since Halafor is entering into a new venture, the Name of the Frigate should be ‘Enterprise”. 😉

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Children’s Crusade – Session 1

Here’s the GM summary, if the kids want to do a log from their character’s point of view that’s cool.

Session started 2:30pm – Yes, it was bit later, but for a first game that’s not horrible.

Outlined how the characters were tied together by being fostered by the royal family, their common duty of watching the 11 year old princess.

We started the actual play with a page summoning the characters to the king. The king was distraught about his youngest daughters kidnapping. He mentioned the other foster kids guarding the princess chamber must have fallen to foul magics since they were all sleeping. The king ordered them to engage in joining the hunt for the princess as they’re the day guards of the princess, and had no other duties.

The group opted to search the princess’s room, discovering the spells of sleep and tracelessness had been cast, however, Horace discovered the scales of a reptilian creature.

Huntley… Roland Huntley met with his contact for information and discovered that Kobolds had been seen leaving by the westward gate. At the gate, the guards answered the young nobles that yes a small group of kobolds had left with a covered wagon a few hours earlier. The road happens to lead past the graveyard. The guard recalled the cart was loud since one of the wheel had a notch. This made it easy for the group to follow the trail which led to the graveyard.

The trail ends with the covered wagon parked next to a mausoleum. They entered the dark structure, through perceptiveness, they discovered the catch that revealed the below ground entrance.

Somehow, the followed the righthand rule of dungeon exploring, and encountered an ambush with skeletal horrors. The heroes held them at bay, while Georgina saved the day by Turning them away with her faith. This allowed the undead to be picked off easily without threat of reprisal. In the next room, the group found a scorpion creature inside a summoning or retaining circle. They wisely chose to leave it alone. Horace claimed the heavy Tome of Arcane lore.

Continuing to the left side, they found a couple of kobolds gambling. Huntley entered and knocked both out with nary a sweat.  They interogated the kobold, Szsiss, and learned of the layout of the complex, and released both kobolds in return for this information.

They fond the “throne” room, and discovered the displacer beast, and kobold king [Goobie]. In the corner, under the eye of the displacer beast, was the young princess. The party devised a plan – send Huntley in to rescue the princess, and when signaled distract the others with combat. Huntley was able to free the princess, and make it to freedom. Unfortunately, he was pursued by the beast and dropped. The rest of the group engaged the Kobold King, but couldn’t land a blow. Georgina sent the princess running, and healed Huntley, and then they fled, leaving the Kobold King and the beast alive…

Ended session at 6:05pm – Rewarded 100gp, and Medals of Honor.


Andrew Maitland